Types of Characters & Lore

Roles that Need to be Played
In Mark of the Wild, there are many types of roles that can be played. Though one may appeal to you more so than others, do note that all roles are required to be played in order for the site to move through it's plot. These roles are filled in by you making characters for these plot roles and therefore participating in the cite plot. Below, you'll find information not only on the types of roles that need to be filled, but the lore behind them that will help you better understand the predicament that they face and what has lead them down the road they currently travel.

Mark of the Wild has 5 character roles, these roles will manifest themselves as member groups. Creating a character for the said roles will place you in the associated member group listing as such. Currently on the site, we have the following roles by which a character may play

Aspects - The Aspects of Anteria are celestial spirits of the land that were revered as a pantheon to the druids of Anteria. As such, they often hold much religious significance during the age and time in the story. There are 5 aspects in total, with a sixth spirit presiding as their leader. The Aspects are the manifestation of laws and energies that were used during creation. In essence, they are beings of magnificent power housed in mortal bodies. Though an Aspect can bleed and feel pain, they can not taste death in it's entirety. Since they are forms of pure energy, they're bodies are prone to break down, and if killed by physical means, they will materialize in the span of several days, re-amaerging at the city of Flaegra, where the Pool of Fate is housed.

The aspects were sought by the tribes and believed to have offered gifts to those who honored them. For example, Leviathen is the Aspect of the Warrior - who walked the earth in the form of a jaguar. In response to this, warriors would slay a jaguar for sacrifice, and wear the blood as warpaint before going to battle with their sworn enemy, the Nei'kenya. It is further believed that wearing the blood of Leviathen would grant them increased performance in battle. However, some of the tribes believed that the sleighing of Leviathen's son, the jaguar was a bad omen, and in many cases, would spell imminent doom to the one who dealt the ending blow. The other aspects include -- Thorsoc, the Bear of the Mountain, it was he who would test ones will to adapt and improvise to any situation. It is said that his spirit is linked to the Heart of the Mountain, and when angered, his rage could be felt through the earth in mighty quakes and the eruption of steam vents. This often constituted in much human sacrifice. Often lives were taken at the Temple of Ejayah, who presides as the "all mother" in this pantheon of animal-like gods. Often the Jou'que would send their most skilled warriors to the peak of Mt McKinokie to test their might and their ability to be recognized as a warrior. There is Namaclease, the Lion of the Hunt. He is said to tested man's will, when young children would come of age, and were released to the wilds, they would mark themselves with the paws of a lion, embracing his power and his protection. Upon completion of this ceremonial hunt, the paw mark would be soddered onto their chest with a hot iron to symbolize their right of passage into "Manhood."

In addition, there is Eaysachi, the Snow Hawk, would was believed to be the gatherer of wondering souls when the dead pass. Both tribes would lay their dead in the open and mark their grave sites with white feathers to symbolise a soul to be gathered. When the wind blew the feather away from the tomb, it brought meaning that the soul had been collected and returned to the pedestal of Ejayah - where the spirit was recycled into new life. Vishadeas, the arctic wolf spirit was a symbol of companionship and trust. Warparties would honor his name when going into battle, often dressing themselves with the pelts of wolves to be recognized as a pack of companions going into battle with one another. Totems have been erected in his name, and many have been erected on battle sites to symbolize the victor. And finally, there is Raekahn, the great tiger, mate to Leviathen who gave birth to his son, Kahickuan in the summer of 39AD; is said to house the "wrath of the gods" - he speaks to mankind in his language, interprets the will of others, and is the chooser of fate. He is both the key to the beginning and the catatlyst to the end, an guardian for the Artifact that rests in the mountains that gives the Aspects their power; and the very same who turned most of the Jou'que tribe into beasts when they began to abuse the power of the aspects and use them to fight their wars. It was by Raekahn's words that the Aspects would no longer assist mankind and their quarrels with one another.

However, when a new threat faced Anteria, the druids were concerned whether or not that their current strength would be enough to defend the land that was theirs. Ejayah, the spirit of Life, Fate, and Time answered with "for every people, for every beast, there comes a time for birth, and a time for death." Despite this answer and accepting their fate, the druids sought their Aspects, asked for their powers so that they may defend their homes and their families. In response, Ejayah offered them a chance, sending forth her most trusted Guardian, the spirit of Raekahn, who harvested the body of a Tiger. He listened to the pleas of the Druids, heard their views, and their cries for mercy for Ejayah to spare them and offer them a chance. With this he summoned 5 spirits, all of which presided in the many realms of Anteria. Each spirit held to it aptitude in a field of strength. And each gave the Druids a power by which they could call their own. And when the druids had given them their power. Man had forgotten them. No longer were their totems honored, no longer were they prayed to, no longer were they sought for guidance. Leviathen's son, the jaguar was hunted for sport, lions killed to prove their mettle as a warrior, the mountain molested to prove one's courage, and the wolf killed to prove one's bravery. The Nei'kenya began a bloody war with the Jou'que, pillaging their villages and making sacrifices to Eaysachi from their capture. Only when the Romans docked their ships, did the Aspects see where their powers were being used... to harm.

The Jou'que fought valiantly, but carelessly. One by one they killed Leviathen's children, painted their faces with their blood, leaving her heart empty, and her scorn boiling. They used the blood of her children was warpaint, believing it would bring them closer, however, the act was false, selfish, and disheartening for the Mother Jaguar who only wished safety amongst her children. But when the druids began using their powers to destroy, only then did Raekahn interpret the will of man. "For whatever he wants, man will take. For whatever his feelings press, he will steal. For when ever he is angry, he will kill. And for things that he cannot gain, he will find ways of obtaining them." It would so seem that giving man the gifts of the Aspects was a terrible mistake. And for such things, Raekahn and the Aspects were punished by Ejayah. They would never be able to return to the Haven of Ejayah, they would remain in the realm of mortals, they would correct their fallen people. To punish the men who abused their powers, they would walk in the form of beasts that they had killed. Some would become the wolf, some would become the jaguar, some would become the elk, some would become the bear. Using all of his power, Raekahn transformed many of the Jou'que into animals to protect them from themselves, and to seek the Aspects for forgiveness and guidance.

And when their enemies closed in on the grounds of Flaegra, the Nei'keyna only saw but beasts, and shooed them off the grounds, before bringing the city that had once prospered there into ruin. When the Romans landed in the Province of Nahvokea, they began speaking terms with the Nei'kenya, introducing them to the modern treasures of the world. From gold and silver, to steel and iron. It was then that the Nei'kenya revealed the location of a certain artifact that remain dorment within Mt. McKinokie, defended by the great bear spirit, Thorsoc. It's value undetermined, merely priceless, but a trophy for the Empire of Rome, the legion marches west, towards McKinokie.

The artifact itself is more than just a trophy for a legion determined to prove it's mettle, but the very source of the Aspect's powers. It had been placed within the alter of McKinokie for the very sake of keeping it out of reach in the hands of man, however, just knowing that it exists is enough to warrant the war of Anteria. When word is sent out of an ancient treasure buried within, the Empire sends more troops and more soldiers beginning the "Conquest of Anteria." -at the same time however, introducing the Nei'kenya to modern civilization and converting them with a seat at the Roman Empire.

With the Nei'kenya working with the Romans, and the Romans determined to convert the Nei'kenya to Pax Romana, it will only be a matter of time before the true war begins. The hunting of the Aspects, their totems, and their temples. All of which have been ordered to be destroyed by Augustus Ceaser, the Emperor of Rome, thus ending the lives of the Aspects, and potentially, the lives of those who are connected to these totems.

Beasts & Guardians - When the Aspects learned of the arrival of the Romans, the Jou'que pleaded to them for assistance of their imminent doom. Man asked from each Aspect one blessing, and one by one, the Aspects granted them their wish. However, it became more than clear as to what men would be doing with their powers once they received them. However, when the Jou'que began to use the power of the aspects to inflict harm upon the Nei'kenya, only then did the Aspect learn that giving men their power was a severe mistake, and for this, they were all punished by Ejayah, the spirit of Anteria; who would bind them to the land and the land alone, preventing them from returning to the Haven of Ejayah, or ascending to a higher pane of existence. In anger, Raekahn used his link to the Jou'que and much of the land to search within the souls of the people who had obtained their power, and took their human form away from them, turning them into beasts. Some became the wolf, some became the deer; some became the cats of the wild, others became whatever their values determined. With their human forms taken from them, they are no longer able to do what they wish with the power that they now possess. He instructed the other aspects to correct their wrong doings - to stand idle at their alters knowing full well that their followers would again seek their Aspects for guidance. It was because they had taken the form of animals that when their enemies closed in around their cities that they appeared abandoned and over run with beasts. Because of this, the Nei'keyna along side with the Romans shooed these beasts away, thus sparing their lives.

In many ways, the Aspects had saved their lives by transforming most of their followers into that of beasts. Now, one in the same with the wildlife of Anteria, they are unable to harm the land in the form of man, unable to use their powers to inflict harm unto others. They retain their human memories, their instincts, their habbits, their knowledge, all that has changed is the form that they now walk the earth in. One by one, the Aspects will call to the chosen, summoning their presence, testing their aptitude, asking them to prove their strength. For even the Aspects themselves fear the new presence of man on the land. Those draped in red capes and wear armor of bronze, their swords small but deadly; but what concerns them the most is not the weapons they bring with them to battle, but the will of their minds and the reason by which they came to Anteria in the first place. These guardians, or as the world will forever know them as, beasts -because of the fact that many of them were at one point, in their lives, humans, they harness the ability to communicate to one another through words alone. Many find them interacting with the very species of animals that they once hunted, others cry out to their aspects for mercy and to regain their human forms once more.

Some have taken the change well, while some where killed within the first week of their transformation. It matters none, the Aspects shed no tears, for those unwilling to adapt there can be no mercy spared upon the weak.

The Roman Legion - the Roman Legion only recently arrived in Anteria by the orders of Imperator Gaius Julius Caesar Octavianus Divi Filius Augustus, the son of Julius Ceaser. In an effort to prove to his father that he is a worthy leader, Augustus commands three legions and orders them to invade Anteria in search of relics other civilizations beyond that of their own. His armies invade Anteria from the Eastern shores towards Nahvokea; - North through the McKinokie Ridge, and even South through the Plainlands of Sera. When they arrived, they were sure to announce that they were the ones in control. However, the plan was to place Anteria under siege, not wipe out it's inhabitants. They arrived peacefully, meeting little to no resistance.

When the Generals arrived on the scene, only did then they began that the land itself felt 'different', the air cleaner, the grass brighter. The legion's soldiers themselves also noted that they felt more in-peace with one another. However, this did not thwart the objective at hand. They established contact with the Nei'Kenya, who they quickly dominated into an oppressed force. Gaining much information from them about the land. Interpreters within the tribe itself were quick to learn their language and able to translate it to the soldiers and towards the generals of the Legion. When the Romans learned of the "Heart of the Mountain" they began the Conquest of Anteria, marching their forces to the Mountains to claim the precious artifacts that remain hidden in the deepest darkest caves of the land, unknown of the ancient powers that still, to this day, linger. One should know that if they enter the mountain and locate the Temple of the Aspects, that the Aspect's identities will be blown, placing them at risk, and potentially all life on Anteria. One of the first cities to fall in the Conquest of Anteria was the ancient city of Flaegra, which presides in the Jinjouque Forest, where the legion was met with heavy resistance against the people who lived there. Exercising the firm belief of Pax Romana, the legion crushed them, unleashing the full potential of their army amongst the people who lived there, destroying them both religiously, and physically. From here, they tore down the Temple of Leviathen, whom they believed to be their god. Unwilling to convert to the way of the Romans, they rebelled, inevitably falling to the might of the Roman Empire, which gave a "Show of Force" to the other tribes, who were forced to kneel at the arrival of the Generals.

The Romans expect obedience in every sense of the word, expecting all those that are under the rule to show complete and utter submission within their presence. The Nei'Kenya are forbidden to look them in the eyes, and are expected to stand perfectly straight with their hands arched behind their backs, particularly to the generals and officers of the Legion. Failure to do so often results in "Re-Adjustment" - in which the disobedient are physically beat by the offended party or parties involved.

Just as the case in Egypt, there are some of those who convert over to the beliefs of the Natives. However, despite such things, this is somewhat forbidden in the case of Pax Romana. Those who convert to the belief of animal-gods face decimation by the other soldiers within the Legion. Conversion while in uniform is forbidden by the law set forth by Imperator Augustus Caesar. He has flaunted this law by activating Conscription throughout the Roman Empire, which enables that all able-bodied men that come of age must serve for the will of the empire for a period of four years. Upon the expiration of his term, he may then put away the sword, faced with the choice of remaining in the land or returning to Rome. But if he is to remain in the land, he must return his armor, his shield -sword- and spear, no longer to be a son of Rome. Though there have been many who have converted by deserting the legion, they are hunted down by the Legion relentlessly where they are then faced with the crimes and charged as a coward. They will be flailed, they will stave, and they will then face crucifixion to be set as an example to others who wish to desert the legion and her efforts.

The Nei'kenya - The Nei'kenya and the Jou'que were once one in the same. That was until the Nei'Kenya modernized themselves within the age of stone and began to construct their cities out of rock and brick while the Jou'que retained their tribal life in their hand-built shelters constructed of foliage. The Nei'Kenya are a brutish race of warriors who have a long history of demonstrating their skill with their foes, often crushing them with savage guerrilla tactics and up-most savagery. The land itself is written in the blood of their victims, carrying with them the Aspect of the Hawk, Eaysachi and Ejayah, of whom they believe to be their true Gods in every shape and form, denouncing the other Aspects as mere servants to these two. In fact, to those who refuse to accept such things are often killed. The Nei'Kenya are often at war with the Jou'que, attacking the tribes and detaining the survivors to kill later as living sacrifices to Eaysachi, often ripping out the heart and the liver while the victim is still alive at the Temple of Eaysachi in the mountainous island just east of Nahvokea's shores, the Nahvokean Penninsula where they built a temple to honor Eaysachi's name. It is he who they revere as a high-god, for he is the one that gave them good site, and in turn, knowledge by which to prosper in their ways, such as using stone to build their walls and protect their cities and even the ones that they love. To this day, the war between the Nei'Kenya and the Jou'que is ongoing, filling the fields with blood and their battle cries.

The feud between the two will never end, however, with the turn of the ages and the arrival of the Roman Legion, things have changed. The Roman Legion quickly made due of their first rebellion and slaughtered those who held to them the pride of the Hawk before the eyes of their people, crippling much of their pride and their resolve to rebel against the outlanders. When their linguists arrived on the scene, they lived with the villagers, learning their language and began negotiating terms of peace. Informing them that their lives would be spared only if they showed loyalty and obedience towards the legion and those who follow them. They agreed, and now they are in the cahoots together, often cooperating with one another. When the Roman's showed them modern treasures, such as gold and steel, iron and silver; the Nei'Kenya began to pay them with information in exchange for the materials that of which they had never seen before. They revealed the location of the Heart of the Mountain, which was only significant to the other Aspects, but not their lords, Ejayah and Eaysachi. What they fail to realize is that the very same artifact that of which they revealed the location to is linked to all of the Aspects and not the ones that they choose not to acknowledge. With interest, this information is immediately reported to the Imperator, who then orders the detaining of this object for further investigation, ordering his troops to march west towards Mount. McKinokie. What they fail to realize is that by revealing such information to the outlanders, they may have placed all life on Anteria at risk.

The Nei'Kenya spar with one another relentlessly, building up their strength and honing their skills in hand-to-hand combat. They are masters of the wilds, sending their young men off into the wilderness to acquire the skills of a hunter and a warrior at the same time. It is here where they are expected to slay a lion, demonstrating their courage and their loyalty to their people by bringing the head back to the city and offering it as sacrifice to Eaysachi, who will then bring the lion's meat to Ejayah where she will then give birth to new life. His final test is to climb to the top of Mount McKinokie, armed with only that of a spear and leave his mark on the peak of the world. Engraving his sir name and his mother's name into the stone slab at the mountain's peak, where he will then slay a bear and remove it's fangs from it's lifeless body. These fangs will be used to construct his head-dress, which is the symbol of his bravery and that he is ready to protect the ones that will mother his children. Upon completion, he will choose a woman of age to be his wife and bare his children.

The Jou'que - The Jou'que are one of Anteria's oldest tribes, strong believers in tradition and living off the earth. They hunt when they need to hunt, and they kill only when they need to kill. At one point, the mighty Nei'kenya were one in the same with the Jou'que, however, when one saw the use of stone as advancement, the other saw it as heresy, taking that of which did not belong. It is believed by the Roman historians that the Jou'que originally came from further south and are only recently migrating to Anteria, and in fact, that Anteria was home to an even more primitive race of tribes-people. This ancient race has been called the "Al'a'kir" - "Breath of the Gods" - a race that was in heavy commune with the 6 Aspects of Anteria. It was they who had constructed the ancient temples and even the cities that now lay in ruins and rubble throughout Anteria, they who had protected the power of the Aspects, and they who possessed more knowledge of the Aspects than the tribes of today.

From what can be depicted upon the walls of the shrines devoted to each of the Aspects, the Al'a'kir were prominently made of priests, experts in the art of interpreting the will of Ejayah and her pantheon of Aspects that were tasked with maintaining and upholding balance throughout the land. One of their cities was known as Flaegra, the great city of the Titans devoted to the Aspects, with massive statues in the honor of all the Aspects that could tower well beyond that of the great Pyramids.

The Jou'que revere the Al'a'kir as a distant brother, in some cases, they believe that the Aspects are manifestations of this race, merely due to the fact that the sculpting technique used by the Al'a'kir has been long lost over time -- and due to the fact that their technique is well beyond the capabilities of any man. Very few possess the knowledge as to what actually happened to this race, but there is a legend that interprets the fact that they were respected by the Aspects with such great regard, that they ascended to a higher pane of existence by the will of Ejayah. The Jou'que frequently live within their ancient cities as to get close to their lost brothers, and even pray within their shrines as to once more commune with the ones that they have lost. Raekahn and Ejayah are the prominent highest in their pantheon, Ejayah being the one with the will to give life as well as take it away, and Raekahn the surpreme guardian of the Pantheon, Ejayah's fist and upholder of law and balance. In recent days, Leviathen has been added to the Pantheon of the Aspects, and placed beside Raekahn as the appeasing mother and nurturer, the protector and the messenger, who's rage could become cataclysmic and offset the balance of Ejayah; Eaysachi - the collector of the released spirits of the dead who carries them to the Haven of Ejayah, where they are sent to the Pendulum for recycling into new life. Vishadeas, the Aspect of brotherhood, companionship and love; Namacleas, the lion of the hunt, a warriors blessing and the knowledge of the wilderness; Thorsoc, the spirit of the bear - the mark of courage and fulfillment, and even the overcoming of strife and oppression; who's reign is within Mount McKinokie. Though the Aspects are spread far and wide, they all have one thing in common, and that's the fact that they all originated here, from the Lost City of Flaegra.

It was here where Raekahn took physical form before the eyes of the Al'a'kir, here where they honored him and sacrificed for his name and to ease his hunger, it was here where they died off, and to this day, no one know's what has become of them.

To the Romans, the city of Flaegra has become a wealth of potential knowledge. It is believed that by interpreting the paintings on the walls that they will then get a better understanding of not only the tribes that live here, but understand the strange and mystical forces that dwell within the land itself, and of course, the discovery of great treasures all in the name of conquest.

The Jou'que live a tribal life style, organized in camps throughout the continent of Anteria, they they are most prominent within the forested regions of the land, such as Jinjouckae and Leralin. Living off the meat from the Boar, they respect and honor all life, hinting only when they need to hunt and killing only when killing is a must. Other than that, the Jou'que are a peaceful race who avoid conflict as much as possible, fearing that it will upset the balance of Ejayah should they spill unneeded blood amongst the land and taint the shrines of the Aspects. However, the Nei'kenya often prey upon them to use as living sacrifices to their god, Eaysachi, often sending war parties to their villages and taking prisoners for later sacrifice.